🖐 Distributing the Tiles to the Players in Mahjong

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Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other.


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「麻雀」More tile tricks and tips Japanese riichi mahjong

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Next distribute the tiles. First let's take a closer look at the break determined in the previous step.


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Poker chips are used for keeping score only. Since Mahjong is a zero-sum game, when one player loses all his chips, his chips are distributed among the other.


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The Singaporean Mahjong scoring rules are similar to that of the Chinese Old style / Hong Kong system, but accounts for the different set of tiles used.


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2 - Mise en place et distribution du jeu / 2 - Setting up and distributing the game

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He has gathered. This combination simply requires. Therefore, the rules of the game somewhat vary from other scoring systems in the region. Example 3. In the event that he wins that same instance of the game as well, he will have scored 5 points by virtue of having 4 animal tiles, on top of any other points that he scores with his winning hand. This combination is awarded 4 points. No one-time payout will be required, unless the player has gotten 8 flower tiles for the special hand. After this declaration, the rest of the playing parties should reveal their hidden hand to the declaring player. There is a typical maximum scoring limit of five points, though this has to be agreed among players. This must however be separately agreed-upon before the start of the game. Any player who collects 2 complete groups of 4 flower tiles 8 in total all by himself i. However, some players are notably particular regarding the above point. The last available tile is the last 16th un-drawn tile from un-drawn stack. One extra point for a total of 5 is awarded if all 4 animals are collected. In this event it is clear that he is awaiting that single tile to complete his hand, therefore it cannot be considered a 'Sequence Hand'. Note 3 : In some playing circles, it is sufficient to have 4 hidden triplets and go mahjong with a single tile, and still be able to qualify for this hand as all the 4 triplets are still in the hand. Because of its rarity, there is a lack of agreement as to the number of points actually scored by this hand. Note 2 : In some playing circles, the game is considered a draw if the last 16th tile is a Bonus Tile. If monetary rewards and losses are involved, it is common that playing parties will agree upon a monetary value awarded to a one-point winning hand. In other words, if player A collects set c in the current game, he will receive the payout from all other parties immediately. This payout is equivalent to obtaining a set of cat-and-mouse tile, or chicken-and-centipede tile.

The Singaporean Mahjong tile system consists of tiles [1] due to the additional Animal tile set, thus slightly different from that of other regional Mahjong tile-sets. The point to note is that the player who collects the complete '8 Flower Tile-set' should immediately close his hidden cards and declare himself to have won the game.

This is the only condition where 'Robbing the Kong' can be used to rob an 'Concealed Kong'. Refer to the discussion above. Note: 2-Sided Wait or more is acceptable for this hand in Singapore.

If a player has already drawn 7 flower tiles, and any of the other three players draws the last flower tile, the player with the 7 tiles is considered to have won the game by "robbing" the last flower tile as a discard of the player that draws the last flower tile.

In other words, the winning party drew and obtained every tile in this combination himself. If any player collects the complete '8 Flower Tile-set', he wins the game, but he should never reveal his hidden cards to anyone.

He can, however, still win the game by virtue of other mahjong chips distribution he has already scored, by drawing animals for example. In addition, the winning player has to be waiting for at least 2 different tiles in order to mahjong chips distribution.

Due to the immense probabilistic difficulty of such a feat, it is generally awarded 10 points, or the limitwhichever is the smaller number. Player A draws the last 17th tile, which turns out to be a flower. Note 1. Example: A player has the seven of the Dots tiles and the nine of the Dots tiles, he requires the eight of the Dots tiles to complete the winning hand.

This point limit simply known as the limitand will be used to describe the points awarded by certain tile-combinations from now on. Example 2. However, special situations, as described below, can arise from this. This will depend on mahjong chips distribution agreement between all playing parties.

Due to its extreme difficulty, in addition to the probabilistic difficulty of not drawing any animal or flower tiles, it is generally awarded 10 points, or the limit. However, special allowance is given to the nature of the pair of tiles. With reference to Note 1.

The player who drew the last flower tile, strictly speaking, did not discard the tile. In other words, if player A collects set che will be rewarded with an instant more info. Example 1.

Subsequently, for each additional point scored, this value is accordingly doubled. A complete group of 4 source tiles of the same colour scores a total of 2 points, mahjong chips distribution for the flower tile that matches the player's seat wind, and 1 for collecting all four.

This event itself is worth one point, as mentioned above, in addition to any points scored by the combination of his winning hand. Other flower tiles won't score any point.

That is, the four point awarded to the Sequence Hand does not count. Some players may choose to consider this as a special event which awards 5 points, but not others.

Example The combination of the hidden hands, under seems ats picks pity rule, does not matter. The mahjong chips distribution scored for the above special events will have to be agreed upon before the game.

This is on top of the payout given to the winning party by winning the game. This payout is equivalent to obtaining a set of cat-mouse-chicken-centipede tile. The sequence of events is as follows.

The tile set is described as follows:. However, in practice, this combination simply scores the maximum number of points. Finally, he draws the last 16th tile and completes his winning hand.

Furthermore, the party who is guilty of discarding the tile which another party then takes to complete a winning hand has to pay double the agreed payout. In the event if the eighth flower did not appear in the course read article the game, and the game ends:.

This compensation will take place each time any set described above is collected. It is commonly accepted that there will be a one-time payout by all playing parties to the party who collects both flowers red and blue that match the player's Seat Wind.

All 3 events above are liable for one-time compensation by the rest of the playing parties, if the event themselves are not compensated already. If he is waiting for any click here tiles a two and a three, waiting for either a one or a four to complete the winning hand, he can claim these tiles from any party who discards it.

However a special condition arises when this combination is held entirely within the winning party's hidden hand. Having a triplet of the seat wind or the prevailing wind scores 1 point. Each animal tile obtained scores 1 point. However a special event may have been triggered, depending on the agreement of playing parties.

Note: As for why it is called Pure Green Suit is that in the early days, all the above tile carvings read article painted green. Invoking this rule when a player collects all 3 triplets earns that player 5 points, instead of

The combination of hidden cards held by the player does not matter at all, and the game is considered to have been won and game is ended as a win for the player. It is commonly accepted that there will be a one-time payout by all playing parties to the party who collects the complete set of flowers of the same colour. This will event itself is worth one point, as mentioned above, in addition to any points scored by the combination of his winning hand. Notice that these 13 tiles do not constitute a winning hand. The player who completes the flower set has triggered 3 events, on top of winning the game. He cannot declare his combination of tiles to be a 'Sequence Hand' if another player discards the eight of the Dots tiles. Due to its extreme rarity, this is awarded the limit. In other words, a certain tile combination that awards the limit means that it scores the maximum number of points, as agreed upon before the game. This follows from the fact that the player has not won the game by virtue of his hidden cards, which should be the case. However, any player, by virtue of having these 13 tiles, can simply win the game with any discarded tile from that same suit. From left to right: East, South, West, North. Another common mahjong payout among younger Singaporeans involves 'shooter pays all' whereby the person who discards the winning tile will have to compensate for the rest of the players. For example, if the prevailing wind is East and a player whose seat wind is East, a triplet of East by the player will score 2 points upon Mahjong. He draws a replacement tile, the last 17th tile, and it turns out to be an animal. The above are examples of combinations which fulfill the 'Half Flush' criteria. This event is described in the next section. Player A draws the last 18th tile, which turns out to be a flower. A 'Sequence Hand' is considered difficult to amass because winning with this hand requires that i the player does not draw any animal or flower tiles. The stacking of tiles will be 19 stacks for the dealer East and the player opposite West , 18 stacks for the rest. Note 1 : The player who drew the last flower tile, and thus causing the player with 7 flower tiles to win the game, will thus be the 'guilty' party, and is subjected to the same payout scheme described in Table 1. If he does, the winning hand can only be considered as a 'Triplets Hand'. This means that if a player collects set c , he will have to be compensated for set a , set b and set c. Player A draws the last 17th tile, which he does not want, and discards it. This situation happens when a player melded all 4 sequences required by discards from other player, and is left with a single tile. In the event that player A collects the same set in the next game, he will again have to be compensated as well. It is commonly accepted that there will be a one-time payout by all playing parties to the party who collects either. The player can chow to obtain the sequences, or pong to obtain the ones and nines triplets.